Android Sdk Usb Driver For Mac

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You can use Android Debug Bridge (ADB) to connect your Fire tablet to your computer for testing and debugging. You connect your computer to your Fire tablet through a micro-USB cable.

Plug your Samsung mobile device into your computer using a USB cable; If you are using a Windows computer, go to Samsung Android USB Driver for Windows, then download and install the USB driver onto your computer; Enable developer options on your device by going to Settings About device Software info and tapping Build number seven times. OTG USB Driver for Android Universal Android Phone or Android Tablet Driver for Windows XP, Vista, 7, 8, 10 (x86 and x64). Free Publisher: Tool Media App Downloads: 21. You can launch the Android SDK and AVD Manager in one of the following ways: From within Eclipse, select Window Android SDK and AVD Manager. On Windows, double-click the SDK Manager.ext file at the root of the Android SDK directory. On Mac or Linux, open a terminal and navigate to the tools/ directory in the Android SDK, then execute: android. Android SDK Platform Tools download is now available as a zip file directly from Google. Just download the latest SDK platform-tools zip containing ADB and Fastboot binaries for Windows, Mac, and Linux from below and unzip it.

Android Debug Bridge (ADB) is a command-line utility for running and managing Android apps on your device or emulator. For more information and instructions on using ADB, see Android Debug Bridge.

If you're looking for instructions on connecting to a Fire TV instead, see Connect to Fire TV Through ADB.

  • Check for Device Connections Using ADB (Optional)
  • Troubleshooting
Android Sdk Usb Driver For Mac

Android Sdk Mac Os

Step 1: Enable Developer Options

  1. Go to Settings > Device Options and look for a Developer Options menu. If it's not there, do the following:

    a. Go to Settings > Device Options > About Fire Tablet.b. Tap your Serial Number seven times.c. Return to Device Options. A new menu appears called 'Developer Options.'

  2. Tap Developer options. (2013 models might call this option 'Security.')
  3. Set Developer options and USB debugging to ON.
  • If you have a Kindle Fire 1st Generation, ADB is enabled by default.

Step 2: Install the Kindle Fire Driver (Windows Only)

  1. If you're using Windows, download this Kindle Fire driver:
  2. After downloading the file, extract the contents into a new folder and double-click the Fire_Devices ABD drivers file.
  3. Proceed through the installation wizard screens to install the driver.

Step 3: Install Android Studio

ADB is available on your computer when you install Android Studio. If you don't already have Android Studio, download and install Android Studio. If you're not using Android Studio, you need to download and install Android SDK platform tools.

Step 4: Connect Your Fire Device to Your Computer with a USB Cable

  1. Using a USB cable, connect your Fire tablet to a USB port on your computer.

    Note that Fire tablets can treat the USB with different transfer options. After connecting the USB cable, swipe down from the top of your tablet to see the USB option used. You might see various notifications, including the USB connection type that was used when you connected the cable. The relevant notification is highlighted in the screenshot below.

    If you don't see 'Connected as Media Device', press Tap for other USB options. Then select Media device (MTP). Later Fire OS versions have a different interface here. If you're using Fire OS 7, select File Transfer.

    Note: If your USB is connected as a Camera (PTP), Android Studio won't recognize the tablet as a device in Android Studio.

    If you don't see the USB connection type in the above notifications, go to Settings > Device Options > Developer Options > USB computer connection. Set this to Media device (MTP). For Fire OS 7, select File Transfer.

  2. When the Allow USB debugging? dialog appears on your tablet, tap OK.

  3. Open Android Studio and look for the device to appear in devices drop-down menu:

    The device's name will use the android.os.Build.MODEL property for the device. KFSUWI refers to Fire HD 10 (2017) tablet. You can see a list of build model names in the Identifying Fire Tablet Devices.

    If you have not selected the 'Allow USB Debugging' dialog on your tablet, the name 'Unknown device' will appear in the devices drop-down menu in Android Studio until you allow debugging.

  4. With the tablet connected, you can now run your app on your tablet by clicking the Run App button in Android Studio.

If you run into issues, see the Troubleshooting section below.

Check for Device Connections Using ADB (Optional)

Instead of looking in the devices menu in Android Studio, you can also use some ADB terminal commands to confirm that your device is connected. ADB is useful for performing many other operations as well, such as entering sandbox mode or installing other assets. Follow these two sections:

If you skip adding ADB to your PATH, you can also Check for Connected Devices If ADB Isn't In Your PATH.

Add ADB to Your PATH

First, add ADB to your PATH so you can more easily run ADB commands. (Your PATH is an environment variable used to specify the location of the program's executable. If you don't add ADB to your PATH, running ADB commands will require you to browse to the <Android SDK>/platform-tools directory to run adb.)

Tip: You can check whether ADB is already added to your PATH by typing adb version from a terminal or command prompt. If you get back version information, then ADB is in your PATH. If the response says adb is an unrecognized command, ADB is not in your PATH.

To add ADB to your PATH on Mac:

  1. Get the path to your Android SDK platform-tools directory:

    1. Open Android Studio and click the SDK Manager button .The location to your Android SDK appears near the top next to Android SDK Location. For example: /Users/<your username>/Library/Android/sdk

      If this is your first time opening Android Studio, there isn't an SDK Manager button. Instead, at the Welcome to Android Studio prompt, click Configure > SDK Manager and provide the location to the Android SDK.

    2. Copy the path to the SDK and paste it somewhere convenient, such as a text editor.
    3. Add /platform-tools to the end of the path you copied in the previous step. ('platform-tools' is the directory containing the ADB executable.)
    4. Copy the full path to your clipboard.
  2. Use the following command to add ADB to your .bash_profile. Replace <your username> with your actual username. Also, make sure the path points to your Android SDK.

    Your .bash_profile file is usually in your user directory, which you can find by typing cd ~ (change to your user directory). Then type ls -a (list all) to show all files, including hidden ones.

    If the file isn't there, simply create one. You can then type open .bash_profile to see the paths listed.

    After you add this PATH to your bash profile, you should see the following in your .bash_profile file:

    (Only instead of johndoe, you will see your own username.)

  3. Fully restart any terminal sessions, and then type adb. If you successfully added ADB to your path, you will see ADB help info rather than 'command not found.'

To add ADB to your PATH on Windows:

  1. Get the path to your Android SDK platform-tools directory:

    1. Open Android Studio and click the SDK Manager button .

      The location to your Android SDK appears near the top next to Android SDK Location. For example: C:Users<your user name>AppDataLocalAndroidSdk

      If this is your first time opening Android Studio, there isn't an SDK Manager button. Instead, at the Welcome to Android Studio prompt, click Configure > SDK Manager and provide the location to the Android SDK.

    2. Copy the path to the SDK and paste it somewhere convenient, such as a text editor.
    3. Add /platform-tools to the end of the path you copied in the previous step. ('platform-tools' is the directory containing the ADB executable.)
    4. Copy the full path to your clipboard.
  2. Click your computer's search button (next to Start) and type view advanced system settings.
  3. Click View advanced system settings.
  4. When the System Settings dialog opens, click the Environment Variables button.
  5. Under System Variables (the lower pane), select Path and click Edit.
  6. Do one of the following:

    • On Windows 7 or 8, move your cursor to the farthest position on the right, type ; and then press Ctrl+V to insert the path to your SDK that you copied earlier. It may look like this: ;C:Users<your user name>AppDataLocalAndroidSdkplatform-tools. Click OK on each of the three open dialog boxes to close them.
    • On Windows 10, click the New button and add this location.
  7. Restart any terminal sessions, and then type adb. If you successfully added ADB to your path, you will see ADB help info rather than 'command not found.'

Check for Connected Devices

  1. Assuming ADB is added to your PATH, run the following commands:

  2. Confirm that the serial number for your Fire tablet appears in the list of devices. For example:

    On your tablet, your device's serial number is located under Settings > Device Options.

Check for Connected Devices If ADB Isn't In Your PATH

If your terminal doesn't recognize adb as a command (that is, you didn't add ADB to your PATH), you might have to run the commands from the SDK directory that contains ADB.

  1. In Android Studio go to Tools > SDK Manager.
  2. In the SDK Manager dialog box, copy the Android SDK Location.
  3. Browse to this location in your terminal or command prompt. For example:



    Then go into the platform-tools directory:

    The platform-tools directory contains adb.

  4. Now run the ADB commands as follows:



    The response should list your device's serial number. For example:

    If your Fire tablet is still not detected, you may need to reboot your computer or log out and back in for the changes to take effect.


Tablet doesn't appear in list of devices in Android Studio

  1. If you don't see your tablet device in the list of devices in Android Studio, click the devices drop-down menu and select Troubleshoot device connections:

  2. Click Rescan devices.

    If rescanning devices doesn't detect your Fire tablet as a device, your micro-USB cable might be bad, you might have the wrong USB connection type (e.g, camera instead of media device), or you might not have enabled USB debugging. You can also try restarting your computer and the tablet.

Uninstall the non-ADB Driver (Windows)

If you previously connected a Fire tablet without first enabling ADB on the Fire tablet, you might need to remove the existing USB device driver and force re-installation of the driver. To remove the non-ADB driver:

  1. Using a micro-USB cable, connect your Fire tablet to a USB port on your computer.
  2. On your computer (Windows 10), click the search button (next to the Start menu) and type Device Manager in the search. Then select it in the results. (Other Windows versions have different options for accessing the Control Panel.)
  3. In the Device Manager window, expand Portable Devices.
  4. Right-click the Fire device and then click Properties.
  5. In the Properties window, on the Driver tab, click Uninstall, and then Confirm.
  6. Unplug your Fire tablet from your computer.

Confirm the Fire Driver Is Installed Correctly

You can confirm that the Fire driver is installed correctly by doing the following:

  1. On your computer, click the search button search button (next to the Start menu) and type Device Manager.
  2. In Device Manager, under Fire Devices, verify that that a device appears called Android Composite ADB Interface.

    If your Device Manager shows an Other Devices section with a second Fire device with a yellow alert sign, your computer is listing Amazon's unrecognized ADB module as a separate device. To fix this issue:

    1. Under Other Devices, right-click the Fire device and select Properties.
    2. On the Driver tab of the Properties window, select Update Driver…
    3. Choose to browse for the driver software, then navigate to Let me pick from a list of device drivers on my computer > Show All Devices > Have Disk.
    4. Navigate to the folder where you installed the Amazon driver (typically C:Program Files (x86)Amazon.comFire_DevicesDrivers) and select it.
    5. Ignore the warning regarding installing drivers and proceed.

      You should now correctly see your Fire tablet with the ADB driver installed.

In this document

  1. 4. Adding Platforms and Other Components

See also

This page describes how to install the Android SDKand set up your development environment for the first time.

If you encounter any problems during installation, see theTroubleshooting section at the bottom ofthis page.


If you already have an Android SDK, use the Android SDK and AVD Manager tool to installupdated tools and new Android platforms into your existing environment. For information about how todo that, see Adding SDK Components

Step 1. Preparing Your Development Computer

Before getting started with the Android SDK, take a moment to confirm thatyour development computer meets the SystemRequirements. In particular, you might need to install the JDK, if you don't have it already.

If you will be developing in Eclipse with the Android DevelopmentTools (ADT) Plugin—the recommended path if you are new toAndroid—make sure that you have a suitable version of Eclipseinstalled on your computer (3.4 or newer is recommended). If you needto install Eclipse, you can download it from this location:

For Eclipse 3.5 or newer, the 'Eclipse Classic' version is recommended. Otherwise, a Java orRCP version of Eclipse is recommended.

Step 2. Downloading the SDK Starter Package

The SDK starter package is not a fulldevelopment environment—it includes only the core SDK Tools, which you canuse to download the rest of the SDK components (such as the latest Android platform).

If you haven't already, get the latest version of the SDK starter package from the SDK download page.

If you downloaded a .zip or .tgz package (instead of the SDK installer), unpackit to a safe location on your machine. By default, the SDK files are unpackedinto a directory named android-sdk-<machine-platform>.

If you downloaded the Windows installer (.exe file), run it now and it will checkwhether the proper Java SE Development Kit (JDK) is installed (installing it, if necessary), theninstall the SDK Tools into a default location (which you can modify).

Make a note of the name and location of the SDK directory on your system—you will need torefer to the SDK directory later, when setting up the ADT plugin and when usingthe SDK tools from command line.

Step 3. Installing the ADT Plugin for Eclipse

Android offers a custom plugin for the Eclipse IDE, called AndroidDevelopment Tools (ADT), that is designed to give you a powerful, integratedenvironment in which to build Android applications. It extends the capabilitesof Eclipse to let you quickly set up new Android projects, create an applicationUI, debug your applicationsusing the Android SDK tools, and even export signed (or unsigned) APKs in orderto distribute your application. In general, developing in Eclipse with ADT is ahighly recommended approach and is the fastest way to get started with Android.


If you'd like to use ADT for developing Android applications, install it now.Read Installing the ADT Plugin forstep-by-step installation instructions, then return here to continue thelast step in setting up your Android SDK.

If you prefer to work in a different IDE, you do not need toinstall Eclipse or ADT, instead, you can directly use the SDK tools to build anddebug your application. The developer guide has more information about Developing in Other IDEs.

Step 4. Adding Platforms and Other Components

The last step in setting up your SDK is using the Android SDK and AVD Manager (atool included in the SDK starter package) to downloadessential SDK components into your development environment.

The SDK uses a modular structure that separates the major parts of the SDK—Android platformversions, add-ons, tools, samples, and documentation—into a set of separately installablecomponents. The SDK starter package, which you've already downloaded, includes only a singlecomponent: the latest version of the SDK Tools. To develop an Androidapplication, you also need to download at least one Android platform and the SDK Platform-tools(tools that the latest platform depend upon). However, downloadingadditional components is highly recommended.

If you used the Windows installer, when you complete the installation wizard, it will launch theAndroid SDK and AVD Manager with a default set of platforms and other components selectedfor you to install. Simply click Install to accept the recommended set ofcomponents and install them. You can then skip to Step 5, but werecommend you first read the section about the Available Components tobetter understand the components available from the Android SDK and AVD Manager.

You can launch the Android SDK and AVD Manager in one of the following ways:

  • From within Eclipse, select Window > Android SDK and AVD Manager.
  • On Windows, double-click the SDK Manager.ext file at the root of the AndroidSDK directory.
  • On Mac or Linux, open a terminal and navigate to the tools/ directory in theAndroid SDK, then execute:

To download components, use the graphical UI of the Android SDK and AVDManager, shown in Figure 1, to browse the SDK repository and select new or updatedcomponents. The Android SDK and AVD Manager will install the selected components inyour SDK environment. For information about which components you should download, see the followingsection about Recommended Components.

Figure 1. The Android SDK and AVD Manager'sAvailable Packages panel, which shows the SDK components that areavailable for you to download into your environment.

Available Components

By default, there are two repositories of components for your SDK: AndroidRepository and Third party Add-ons.

The Android Repository offers these types of components:

  • SDK Tools (pre-installed in the Android SDK starterpackage) — Contains tools for debuggingand testing your application and other utility tools. You can access thesein the <sdk>/tools/ directory of your SDK and read more about them in the Tools section of the developer guide.
  • SDK Platform-tools — Contains tools that are required to develop anddebug your application, but which are developed alongside the Android platform in order to supportthe latest features. These tools are typically updated only when a new platform becomesavailable. You can access thesein the <sdk>/platform-tools/ directory. Read more about them inthe Tools section of the developer guide.
  • Android platforms — An SDK platform isavailable for every production Android platform deployable to Android-powereddevices. Each platform component includes a fully compliant Android library andsystem image, sample code, emulator skins, and any version specific tools. Fordetailed information about each platform, see the overview documents availableunder the section 'Downloadable SDK Components,' at left.
  • USB Driver for Windows (Windows only) — Contains driver filesthat you can install on your Windows computer, so that you can run and debugyour applications on an actual device. You do not need the USB driver unlessyou plan to debug your application on an actual Android-powered device. If youdevelop on Mac OS X or Linux, you do not need a special driver to debugyour application on an Android-powered device. (See Developing on a Device for more informationabout developing on a real device.)
  • Samples — Contains the sample code and apps availablefor each Android development platform. If you are just getting started withAndroid development, make sure to download the samples to your SDK.
  • Documentation — Contains a local copy of the latestmultiversion documentation for the Android framework API.

The Third party Add-ons provide components that allow you to create a developmentenvironment using a specific Android external library (such as the Google Maps library) or acustomized (but fully compliant) Android system image. You can add additional Add-on repositories,by clicking Add Add-on Site.

Recommended Components

Android Sdk Usb Driver For Mac Os

The SDK repository contains a range of components that you can download.Use the table below to determine which components you need, based on whether youwant to set up a basic, recommended, or full development environment:

EnvironmentSDK ComponentComments
BasicSDK ToolsIf you've just installedthe SDK starter package, then you already have the latest version of this component. TheSDK Tools component is required to develop an Android application. Make sure you keep this up todate.
SDK Platform-toolsThis includes more tools that are requiredfor application development. These tools are platform-dependent and typically update only whena new SDK platform is made available, in order to support new features in the platform. Thesetools are always backward compatible with older platforms, but you must be sure that you havethe latest version of these tools when you install a new SDK platform.
SDK platformYou need to download at least one platform into your environment, so thatyou will be able to compile your application and set up an Android VirtualDevice (AVD) to run it on (in the emulator). To start with, just download thelatest version of the platform. Later, if you plan to publish your application,you will want to download other platforms as well, so that you can test yourapplication on the full range of Android platform versions that your application supports.
(plus Basic)
DocumentationThe Documentation component is useful because it lets you work offline andalso look up API reference information from inside Eclipse.
SamplesThe Samples components give you source code that you can use to learn aboutAndroid, load as a project and run, or reuse in your own app. Note that multiplesamples components are available — one for each Android platform version. Whenyou are choosing a samples component to download, select the one whose API Levelmatches the API Level of the Android platform that you plan to use.
Usb DriverThe Usb Driver component is needed only if you are developing on Windows andhave an Android-powered device on which you want to install your application fordebugging and testing. For Mac OS X and Linux platforms, nospecial driver is needed.
(plus Recommended)
Google APIsThe Google APIs add-on gives your application access to the Maps externallibrary, which makes it easy to display and manipulate Maps data in yourapplication.
Additional SDK PlatformsIf you plan to publish your application, you will want to downloadadditional platforms corresponding to the Android platform versions on which youwant the application to run. The recommended approach is to compile yourapplication against the lowest version you want to support, but test it againsthigher versions that you intend the application to run on. You can test yourapplications on different platforms by running in an Android Virtual Device(AVD) on the Android emulator.

Once you've installed at least the basic configuration of SDK components, you're ready to startdeveloping Android apps. The next section describes the contents of the Android SDK to familiarizeyou with the components you've just installed.

For more information about using the Android SDK and AVD Manager, see the Adding SDK Components document.

Step 5. Exploring the SDK (Optional)

Once you've installed the SDK and downloaded the platforms, documentation,and add-ons that you need, we suggest that you open the SDK directory and take a look at what'sinside.

The table below describes the full SDK directory contents, with componentsinstalled.

add-ons/Contains add-ons to the Android SDK developmentenvironment, which let you develop against external libraries that are available on somedevices.
docs/A full set of documentation in HTML format, including the Developer's Guide,API Reference, and other information. To read the documentation, load thefile offline.html in a web browser.
platform-tools/Contains development tools that may be updated with each platform release (from the AndroidSDK Platform-tools component). Tools in here include adb, dexdump, and othersothers that you don't typically use directly. These tools are separate from the generic developmenttools in the tools/ directory, because these tools may be updated in order to support newfeatures in the latest Android platform, whereas the other tools have no dependencies on theplatform version.
platforms/Contains a set of Android platform versions that you can developapplications against, each in a separate directory.
<platform>/Platform version directory, for example 'android-1.6'. All platform versiondirectories contain a similar set of files and subdirectory structure.
data/Storage area for default fonts and resource definitions.
images/Storage area for default disk images, including the Android system image,the default userdata image, the default ramdisk image, and more. The imagesare used in emulator sessions.
skins/A set of emulator skins available for the platform version. Each skin isdesigned for a specific screen resolution.
templates/Storage area for file templates used by the SDK development tools.
tools/This directory is used only by SDK Tools r7 and below for development tools that are specific tothis platform version—it's not used by SDK Tools r8 and above.
android.jarThe Android library used when compiling applications against this platformversion.
samples/Sample code and apps that are specific to platform version.
tools/Contains the set of development and profiling tools that are platform-independent, suchas the emulator, the AVD and SDK Manager, ddms, hierarchyviewer and more. The tools inthis directory may be updated at any time (from the Android SDK Tools component),independent of platform releases, whereas the tools in platform-tools/ may be updated basedon the latest platform release.
SDK Readme.txtA file that explains how to perform the initial setup of your SDK,including how to launch the Android SDK and AVD Manager tool on allplatforms
SDK Manager.exeWindows SDK only. A shortcut that launches the Android SDK and AVDManager tool, which you use to add components to your SDK.

Optionally, you might want to add the location of the SDK's tools/ andplatform-tools to your PATH environment variable, to provide easyaccess to the tools.

How to update your PATH

Adding both tools/ and platform-tools/ to your PATH lets you runcommand line tools without needing tosupply the full path to the tool directories. Depending on your operating system, you caninclude these directories in your PATH in the following way:

  • On Windows, right-click on My Computer, and select Properties. Under the Advanced tab, hit the Environment Variables button, and in the dialog that comes up, double-click on Path (under System Variables). Add the full path to the tools/ and platform-tools/ directories to the path.
  • On Linux, edit your ~/.bash_profile or ~/.bashrc file. Look for a line that sets the PATH environment variable and add the full path to the tools/ and platform-tools directories to it. If you don't see a line setting the path, you can add one:
  • On a Mac OS X, look in your home directory for .bash_profile and proceed as for Linux. You can create the .bash_profile if you don't already have one.

Next Steps

Once you have completed installation, you are ready tobegin developing applications. Here are a few ways you can get started:

Set up the Hello World application

  • If you have just installed the SDK for the first time, go to the Hello World tutorial. The tutorial takes you step-by-step through the process of setting up your first Android project, including setting up an Android Virtual Device (AVD) on which to run the application.

Following the Hello World tutorial is an essentialfirst step in getting started with Android development.

Learn about Android

  • Take a look at the Dev Guide and the types of information it provides
  • Read an introduction to Android as a platform in What is Android?
  • Learn about the Android framework and how applications run on it in Application Fundamentals
  • Take a look at the Android framework API specification in the Reference tab

Explore the development tools

  • Get an overview of the development tools that are available to you
  • Read how to develop in Eclipse/ADT or in other IDEs
  • Read Developing on a Device to set up anAndroid-powered device to run and test your application.

Follow the Notepad tutorial

  • The Notepad Tutorial shows you how to build a full Android application and provides helpful commentary on the Android system and API. The Notepad tutorial helps you bring together the important design and architectural concepts in a moderately complex application.

Following the Notepad tutorial is an excellentsecond step in getting started with Android development.

Explore some code

  • The Android SDK includes sample code and applications for each platformversion. You can browse the samples in the Resources tab or download theminto your SDK using the Android SDK and AVD Manager. Once you've downloaded thesamples, you'll find them in<sdk>/samples/<platform>/.

Visit the Android developer groups

  • Take a look at the Community pages to see a list of Android developers groups. In particular, you might want to look at the Android Developers group to get a sense for what the Android developer community is like.


Ubuntu Linux Notes

  • If you need help installing and configuring Java on your development machine, you might find these resources helpful:
  • Here are the steps to install Java and Eclipse, prior to installing the Android SDK and ADT Plugin.
    1. If you are running a 64-bit distribution on your development machine, you need to install the ia32-libs package using apt-get::
    2. Next, install Java:
    3. The Ubuntu package manager does not currently offer an Eclipse 3.3 version for download, so we recommend that you download Eclipse from ( downloads/). A Java or RCP version of Eclipse is recommended.
    4. Follow the steps given in previous sections to install the SDK and the ADT plugin.

Other Linux Notes

Android Mac Driver

  • If JDK is already installed on your development computer, please take a moment to make sure that it meets the version requirements listed in the System Requirements. In particular, note that some Linux distributions may include JDK 1.4 or Gnu Compiler for Java, both of which are not supported for Android development.